Skill Name |
Untrained |
Ability |
Description |
Alchemy |
No |
INT |
Allows you to more easily identify and
create potions. |
Animal Empathy |
No |
CHA |
Allows you to charm animal once per creature. |
Appraise |
Yes |
INT |
Accurately appraise items within 10% of actual value. |
Balance |
Yes |
DEX* |
Successfully keep from falling when walking on
dangerous surfaces. |
Bluff |
Yes |
CHA |
Improves your chances of getting NPCs to believe you. |
Concentration |
Yes |
CON |
Helps you complete an action despite distractions
(like being hit while casting a spell). |
Craft |
Yes |
INT |
Allows you to peform trade-specific tasks such as
blacksmithing, trapmaking, etc. |
Decipher Script |
No |
INT |
Allows you to decipher unfamiliar, archaic, or
incomplete writing. |
Diplomacy |
Yes |
CHA |
Improves NPC reactions to your suggestions or
negotiations. |
Disable Device |
No |
INT |
Allows you to disarm traps or other mechanical
devices. |
Disguise |
Yes |
CHA |
Allows you to change your appearance to others. |
Escape Artist |
Yes |
DEX* |
Slip bonds, fit through tight spaces, or escape the
grip of a monster. |
Forgery |
Yes |
INT |
Create authentic-looking documents or detect others'
forgeries. |
Gather Information |
Yes |
CHA |
Affects the local rumors and information that NPCs
offer you. |
Handle Animal |
No |
CHA |
Allows you to train an animal companion to follow you. |
Heal |
Yes |
WIS |
Treat minor wounds, poison, and disease. |
Hide |
Yes |
DEX* |
Allows you to fade from sight of NPCs and other
players. |
Innuendo |
No |
WIS |
Communicate privately with other characters with this
skill. |
Intimidate |
Yes |
CHA |
Gets NPCs to back down or divulge information they are
withholding. Note: 5+ ranks in Bluff gives a +2 bonus. |
Intuit
Direction |
No |
WIS |
Allows you to always know in which direction true
north lies. |
Jump |
Yes |
STR |
Successfully leap over open pits, chasms, etc. |
Knowledge |
No |
INT |
Allows you to identify items related to a specific
field (Arcana, Religion, or Nature). |
Listen |
Yes |
WIS |
Hear approaching creatures and NPCs or eavesdrop on a
conversation. |
Move Silently |
Yes |
DEX* |
Sneak up behind enemies or slink away unnoticed. |
Open Lock |
No |
DEX |
Pick open locked doors or chests. |
Perform |
Yes |
CHA |
Allows you to play musical instruments. Bards gain
special abilities from their music based on their rank
in this skill. |
Pick Pocket |
No |
DEX* |
Steal money or items without being noticed. Note: 5+
ranks in Bluff gives a +2 bonus. |
Profession |
No |
WIS |
Allows you to earn money from using your Craft skills. |
Read Lips |
No |
INT |
Understand what others are saying even in silence or
when they are whispering. |
Ride |
Yes |
DEX |
Allows you to ride mounts such as horses. |
Scry |
Yes |
INT |
Improves your chances of spying on others with scrying
spells and devices. |
Search |
Yes |
INT |
Detect secret doors and traps. Only rogues can detect
magical traps. |
Sense Motive |
Yes |
WIS |
Allows you to detect bluffs from NPCs. |
Spellcraft |
No |
INT |
Allows you to learn spells from scrolls and identify
them as they are cast. |
Spot |
Yes |
WIS |
Detect creatures and characters who are in hiding. |
Swim |
Yes |
STR* |
Allows you to swim, dive, and navigate underwater. |
Tumble |
No |
DEX* |
Take less damage from falls. |
Use Magic Device |
No |
CHA |
Activate scrolls and wands as if you had spell
abilities. |
Use Rope |
Yes |
DEX |
Allows you to securely tie things with rope including
binding prisoners. |
Wilderness Lore |
Yes |
WIS |
Allows you to avoid natural hazards and identify items
in the wilderness. |
*Indicates that
an Armor Check penalty applies when wearing armor
heavier than leather. |