Description
Features
Requirements
Abilities
races
classes
Skills
feats
combat
NW
Area
map
NW
Tool-
set
Home
|
Feats |
Feats
are special features that either give your character new
capabilities or improves one that they already have.
Unlike skills, feats are not bought with points, and
they have no ranks. Your character either has the feat
or does not.
Each character
gets one feat at 1st level. At 3rd level, and every
three levels thereafter, they gain an additional feat.
For multi-classed characters, feats come according to
total character level, regardless of individual class
levels. Additionally, certain races and classes gain
additional or special feats.
Some feats have
prerequisites. You must have the listed ability score,
feat, skill, level or base attack bonus in order to
select or use that feat. A character can however gain a
feat at the same time as which they gain the
prerequisite. You can't use the feat if you've lost the
prerequisite. For example, if you strength drops below
13 from a magical attack, even if you know the Power
Attack feat, you can't use it.
|
|
|
General
Feats |
|
Feat |
Prerequisite |
Description |
Alertness |
- |
+2 Bonus to all Listen and Spot checks |
Ambidexterity |
Dex 15+ |
No off-hand weapon penalty |
Blind Fighting |
- |
Invisible opponents gain no combat
bonuses |
Dodge |
Dex 13+ |
+1 Dodge Bonus to AC |
Endurance |
- |
+4 Bonus on all physical action checks
(running, swimming, etc.) |
Great Fortitude |
- |
+2 Bonus on all Fortitude saving throws |
Improved Initiative |
- |
+4 Bonus on initiative checks |
Improved Trip |
Int 13+, Expertise |
Attempting to trip opponents is a free
action |
Iron Will |
- |
+2 Bonus to all Will saving throws |
Leadership |
- |
Unknown at this time |
Lightning Reflexes |
- |
+2 Bonus to all Reflex saving throws |
Run |
- |
Increases running speed and running jump
distances |
Skill Focus |
- |
+2 Bonus on all skill checks with
selected skill |
Toughness |
- |
+3 Hit Points |
Track |
- |
Follow trails of creatures and characters
across most terrain |
Back to Top
|
Proficiency
Feats |
|
Feat |
Prerequisite |
Description |
Armor, Light |
- |
Eliminates armor check penalties when
wearing light armor |
Armor, Medium |
Armor, Light |
Eliminates armor check penalties when
wearing medium armor |
Armor, Heavy |
Armor, Medium |
Eliminates armor check penalties when
wearing heavy armor |
Shield Proficiency |
- |
Eliminates armor check penalties when
using a shield |
Simple Weapon Proficiency |
- |
Eliminates -4 penalty to attack rolls
when using any simple weapon |
Exotic Weapon Proficiency |
- |
Eliminates -4 penalty to attack rolls
when using a selected exotic weapon |
Martial Weapon Proficiency |
- |
Eliminates -4 penalty to attack rolls
when using a selected martial weapon |
Back to Top
|
Weapon
Feats |
|
Feat |
Prerequisite |
Description |
|
Melee Weapon Feats |
Cleave |
Str 13+, Power Attack |
Gain one additional melee attack per
round after killing a creature |
Combat Reflexes |
- |
Make additional Attacks of Opportunity
equal to Dex modifier, but not more than one per
opponent |
Deflect Arrows |
Dex 13+, Improved Unarmed Strike |
Successful Reflex saving throw deflects
one ranged weapon per round |
Expertise |
Int 13+ |
Can take an AC bonus (and equal attack
roll penalty) up to Base Attack Bonus, but not more than
+5, once per round |
Great Cleave |
Str 13+, Power Attack, Cleave, Base
Attack Bonus +4 |
Gain one additional melee attack every
time after killing a creature |
Improved Bull Rush |
Str 13+, Power Attack |
Do not draw an Attack of Opportunity when
rushing opponents |
Improved Critical |
Weapon Proficiency, Base Attack Bonus +8 |
Doubles the chances of a critical hit
with selected weapon. |
Improved Disarm |
Int 13+, Expertise |
Do not draw an Attack of Opportunity when
attempting to disarm opponents and prevents opponents
from disarming you if you fail your attempt |
Improved Two-Weapon Fighting |
Two Weapon Fighting, Ambidexterity, Base
Attack Bonus +9 |
Gain additional off-hand weapon attack at
-5 attack penalty |
Power Attack |
Str 13+ |
Can substitute attack bonuses for damage
bonuses, up to Base Attack Bonus, to all attacks |
Quick Draw |
Base Attack Bonus +1 |
Drawing a weapon is a free action |
Spring Attack |
Dex 13+, Dodge, Mobility, Base Attack
Bonus +4 |
Allows movement both before and after a
melee attack during a round. Does not provoke Attacks of
Opportunity. Can't be used in heavy armor. |
Sunder |
Str 13+, Power Attack |
You do not provoke Attacks of Opportunity
when striking opponents' weapons |
Two-Weapon Fighting |
- |
Penalties for fighting with two weapons
are reduced by 2 for each hand |
Weapon Finesse |
Weapon Proficiency, Base Attack Bonus +1 |
Use DEX modifier for attack rolls instead
of STR for selected weapon |
Weapon Focus |
Weapon Proficiency, Base Attack Bonus +1 |
+1 Bonus to Attack rolls with selected
weapon |
Weapon Specialization |
4th Level Fighter, Weapon Focus |
+2 Bonus to damage rolls with selected
weapon |
Whirlwind Attack |
Int 13+, Expertise, Dex 13+, Dodge,
Mobility, Spring Attack, Base Attack Bonus +4 |
Allows one melee attack against each
opponent within 5 feet |
Ranged Weapon Feats
Point Blank Shot |
- |
+1 to attack and damage rolls within 30
feet |
Far Shot |
Point Blank Shot |
Doubles the range of thrown weapons and
increase range of projectile weapons by 150% |
Precise Shot |
Point Blank Shot |
Eliminates the -4 attack penalty when
targeting opponents engaged in melee |
Rapid Shot |
Dex 13+, Point Blank Shot |
Gain one additional attack per round but
suffer a -2 attack penalty to all attacks |
Shot on the Run |
Dex 13+, Point Blank Shot, Dodge,
Mobility |
Allows movement both before and after a
ranged weapon attack within a round |
|
Unarmed Weapon Feats
|
Improved Unarmed Strike |
- |
Do not draw an Attack of Opportunity when
fighting unarmed against armed opponents |
Stunning Fist |
Dex 13+, Improved Unarmed Strike, Wis
13+, Base Attack Bonus +8 |
Stuns opponents for 1 round (DC 10 + ½
level + Wis modifier). Can be used 1/day for every 4
levels. |
Back to Top
|
Spell
Feats |
|
Feat |
Prerequisite |
Description |
Empower Spell |
- |
Spell does 150% rated damage. Uses a
spell slot two levels higher. |
Enlarge Spell |
- |
Doubles the range of a spell. Uses a
spell slot one level higher. |
Extend Spell |
- |
Doubles the duration of a spell. Uses a
spell slot one level higher. |
Heighten Spell |
- |
Cast a spell as if it were a spell two
levels higher. Uses a spell slot two levels higher. |
Maximize Spell |
- |
Spell does maximum damage and affects
maximum number of targets (as applicable). Uses a spell
slot three levels higher |
Quicken Spell |
- |
Cast a spell instantaneously. Uses a
spell slot four levels higher |
Silent Spell |
- |
Cast a spell without verbal components.
Uses a spell slot one level higher. |
Still Spell |
- |
Cast a spell without somatic components.
Uses a spell slot one level higher. |
Combat Casting |
- |
+4 Bonus to Concentration checks when
casting |
Spell Focus |
- |
+2 Bonus to DC for all saving throws from
a particular school of magic. |
Spell Mastery |
- |
Number of spells equal to Wizard's INT
modifier can be prepared without spellbook. |
Spell Penetration |
- |
+2 Bonus to caster level checks to beat
spell resistance |
Extra Turning |
- |
Clerics and Paladins can attempt to turn
undead an additional 4 times per day |
Back to Top
|
Item
Creation Feats |
|
Feat |
Prerequisite |
Description |
Scribe Scroll |
1st level Spellcaster |
Create a scroll of any known spell |
Brew Potion |
3rd level Spellcaster |
Can create potions of 1st - 3rd level
spells |
Craft Wonderous Item |
3rd level Spellcaster |
Create or repair miscellaneous magic
items |
Craft Magic Arms and Armor |
5th level Spellcaster |
Create or repair +1 weapons and armor |
Craft Magic Wand |
5th level Spellcaster |
Create magic wands which have varied
magical effects |
Craft Magic Rod |
9th level Spellcaster |
Create magic rods which have varied
magical effects |
Craft Magic Staff |
12th level Spellcaster |
Create magic staffs which have varied
magical effects |
Forge Ring |
12th level Spellcaster |
Create magic rings which have varied
magical effects |
Back to Top
|
|