Description
Features
Requirements
Abilities
races
classes
Skills
feats
combat
NW
Area
map
NW
Tool-
set
Home
|
Races |
Race
is the character’s species: Human, Elf, Half-Elf, Dwarf, Gnome,
and Halfling are
the most common choices. While more rare,
characters can also be Half-Orcs. While
each race can play any
class or combination of classes, there are favored classes for
each race. A character's favored class does not count against the
character when
determining XP penalties for multi-classing.
Additionally, ability scores are adjusted
based on a character's
race. |
|
Human |
|
Humans
are the most adaptable, flexible, and ambitious people
among the
common races. They are diverse in their tastes, morals,
customs,
and habits. Humans are typically between 5 feet to a little
over 6
feet in height and weigh between 125 and 250 pounds.
Human
adventurers are the most audacious daring, and ambitious
members
of an audacious, daring, and ambitious race. A human can
earn
glory in the eyes of his or her fellows by amassing power,
wealth,
and fame. Humans, more than other peole, champion causes
rather
than territories or groups.
Racial Traits
Ability
Adjustment: None
Size:
Medium-size (no special bonuses or penalties due to size)
Base
Speed: 30 feet
Racial
Abilities/Bonuses:
1
extra Feat at 1st level
4
extra skills points at 1st level and 1 extra skill point at each
additional leveltional level
Languages:
Common. Bonus Languages: Any (other than secret
languages
such as Druidic)
Favored
Class: Any (character's highest level class)
Back to Top
|
Elf |
|
Elves
tend to be short and slim, standing about 4½ to 5½ feet tall
and
typically weighing between 85 and 135 pounds. They are
graceful
but frail and have no facial or body hair. They possess
unearthly
grace and fine features and many members of the other
races find
them hauntingly beautiful. Elves have extremely long
lifespans and
can live to be over 700 years old. Elves do not sleep,
as members
of the other common races do. Instead, elves meditate
in a deep
trance for 4 hours a day. An elf resting in this fashion gains
the
same benefit that a human does from 8 hours of sleep. Elves
take
up adventuring out of wanderlust. Elved adventurers typically
find
careers that allow them to wander freely and set their
ownpace.
They also enjoy demonstrating their prowess with the
sword and bow
or gaining greater magical powers, and
adventuring allows them to
do so.
Racial Traits
Ability
Adjustment: +2 Dexterity, -2 Constitution
Size:
Medium-size (no special bonuses or penalties due to size)
Base
Speed: 30 feet
Racial
Abilities/Bonuses:
Immunity
to magic sleep spells and effects
+2
saving throw bonus against Enchantment spells and effects
Low-light
Vision: Elves can see twice as far as humans in
low-light
conditions (starlight, moonlight, etc.)
Proficient
with shortbow, longbow, composite longbow,
composite shortbow and
either the longsword or rapier
+2
bonus on Listen, Search, and Spot checks
Automatic
Search check to notice secret or concealed doors
Languages:
Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin,
Orc, and Sylvan
Favored
Class: Wizard
Back to Top
|
Half-Elf |
|
Half-Elves
are usually much like their Elven parent in appearance.
They are
handsome folk, with the good features of both races. They
mingle
freely with either race, but are typically viewed as an outsider
by both races. Half-elven height ranges from under 5 feet to
almost
6 feet tall, and weight usually ranges from 90 to 180
pounds. Taking
the extended lifespan from their elven parent,
Half-Elves can live to
be over 180 years old.
Racial Traits
Ability
Adjustment: None
Size:
Medium-size (no special bonuses or penalties due to size)
Base
Speed: 30 feet
Racial
Abilities/Bonuses:
Immunity
to magic sleep spells and effects
+2
saving throw bonus against Enchantment spells and effects
Low-light
Vision: Half-elves can see twice as far as humans in
low-light
conditions (starlight, moonlight, etc.)
+1
bonus on Listen, Search, and Spot checks
Languages:
Common and Elven. Bonus Languages: Any (other
than secret
languages such as Druidic)
Favored
Class: Any (character's highest level class)
Back to Top
|
Dwarf |
|
Dwarves
are known for their skill in warfare, their ability to
withstand
physical and magical punishment, their knowledge of the
earth's
secrets, their hard work, and their capacity for drinking ale.
Dwarves stand only 4 to 4½ feet tall, but they are so broad and
compact that they are, on average, almost as heavy as humans.
Dwarven men value their beards highly and groom them very
carefully. Dwarves have a long lifespan and can live to be over
400
years old.
Racial Traits
Ability
Adjustment: +2 Constitution, -2 Charisma
Size:
Medium-size (no special bonuses or penalties due to size)
Base
Speed: 20 feet
Racial
Abilities/Bonuses:
Darkvision:
Dwarves can see in the dark up to 60 feet, although
in black and
white only
+2
bonus and automatic Search check to notice unusual
stonework
(sliding walls, stonework traps, etc.)
+2
saving throw bonus against poison
+2
saving throw bonus against spells and spell-like effects
+1
bonus to attack rolls against orcs, goblins, hobgoblins, and
bugbears
+4
Dodge bonus against giants
+2
bonus on Appraise checks related to rare or exotic items
+2
bonus on Craft checks related to stone or metal
Languages:
Common and Dwarven. Bonus Languages: Giant,
Gnome, Goblin, Orc,
Terran, and Undercommon
Favored
Class: Fighter
Back to Top
|
Halfling |
|
Halflings
are clever, capable, opportunistic, resourceful survivors.
They
prefer trouble to boredom and are notoriously curious. Relying
on
their ability to survive or escape danger, they demonstrate a
daring that many larger people can't match. Halflings stand about
3
feet tall and weight between 30 and 35 pounds. Halfling men
often
have long sideburns, but beards and mustaches are rare among
them. Halflings try to get along with everyone else and are adept
at
fitting into any community of humans, dwarves, elves, or
gnomes,
making themselves valuable and welcome. Their typical life
expectancy is approximately 250 years.
Racial Traits
Ability
Adjustment: +2 Dexterity, -2 Strength
Size:
Small
+1
bonus to AC
+1
bonus to attack rolls
+4
bonus on Hide checks
Base
Speed: 20 feet
Racial
Abilities/Bonuses:
+2
Bonus on Climb, Jump, and Move Silently checks
+1
bonus on all saving throws
+2
bonus on saving throws against fear
+1
bonus to attack rolls with thrown weapons
+2
bonus on Listen checks
Languages:
Common and Halfling. Bonus Languages: Dwarven,
Elven, Gnone,
Goblin, and Orc
Favored
Class: Rogue
Back to Top
|
Gnome |
|
Despite
their welcome everywhere as technicians, alchemists, and
inventors, Gnomes prefer to remain anong their own kind. However,
Gnomes are also curious and impulsive and may take up adventuring
as a way to see the world or for the love of exploring. Gnomes
generally stand about 3 to 3½ feet tall and weigh 40 to 45
pounds.
Gnome males prefer short, carefully trimmed beards. Gnomes
live
about 350 years, though some can live almost 500 years.
Gnomes
get along well with Dwarves who share their love of
precious
objects, their curiousity about mechanical devices, and
their hatred
of goblins and giants. They also enjoy the company of
halflings,
especially those who are easygoing and can put up with
pranks and
jests.
Racial Traits
Ability
Adjustment: +2 Constitution, -2 Strength
Size:
Small
+1
bonus to AC
+1
bonus to attack rolls
+4
bonus on Hide checks
Base
Speed: 20 feet
Racial
Abilities/Bonuses:
Low-light
Vision: Elves can see twice as far as humans in
low-light
conditions (starlight, moonlight, etc.)
+2
bonus on saving throws against illusions
+1
bonus to attack rolls against kobolds, goblins, hobgoblins,
and
bugbears
+4
Dodge bonus against giants
+2
bonus on Listen checks
+2
bonus on Alchemy checks
Speak
with Animals with a burrowing mammal once per day
If
Intelligence is 10 or higher, Gnomes can cast the following
cantrips once per day as a 1st level Wizard
- Dancing Lights
- Ghost Sound
- Prestidigitation
Languages:
Common and Gnome. Bonus Languages: Draconic,
Dwarven, Elven,
Giant, Goblin, and Orc
Favored
Class: Illusionist (Specialist Wizard)
Back to Top
|
Half-Orc |
|
Half-Orcs
are the offspring of an Orc and a Human, sharing
characteristics
from both. They are short-tempered and sullen,
would rather act
than ponder, and would rather fight than argue.
Those who are
successful however are those with enough
self-control to live in a
civilized land. Half-orcs are as tall as humans,
but a little
heavier thanks to their muscle. Their grayish skin, sloping
forehead, jutting jaw, prominent teeth and coarse body hair make
Half-orcs' lineage plain for all to see.
Racial Traits
Ability
Adjustment: +2 Strength, -2 Intelligence, -2 Charisma
Size:
Medium-size (no special bonuses or penalties due to size)
Base
Speed: 30 feet
Racial
Abilities/Bonuses:
Darkvision:
Half-orcs can see in the dark up to 60 feet, although
in black and
white only
Languages:
Common and Orc. Bonus Languages: Draconic,
Giant, Gnoll, Goblin,
and Infernal
Favored
Class: Barbarian
Back to Top
|
Racial
Ability Adjustments and Favored Classes |
|
Race |
Ability
Adjustments |
Favored
Class |
Human |
None |
Any
(Highest Class) |
Elf |
+2
Dexterity, -2 Constitution |
Wizard |
Half-Elf |
None |
Any
(Highest Class) |
Dwarf |
+2
Constitution, -2 Charisma |
Fighter |
Halfling |
+2
Dexterity, -2 Strength |
Rogue |
Gnome |
+2
Constitution, -2 Strength |
Illusionist
(Wizard specialized in Illusion spells) |
Half-Orc |
+2
Strength, -2 Intelligence, -2 Charisma |
Barbarian |
|
Back to Top
|