Brothers in Arms

A guild in the Gof Federation                                    

Description

Features

Requirements

 Abilities

races

classes

Skills

feats

combat

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Races
Race is the character’s species: Human, Elf, Half-Elf, Dwarf, Gnome, and Halfling are
the most common choices. While more rare, characters can also be Half-Orcs. While
each race can play any class or combination of classes, there are favored classes for
each race. A character's favored class does not count against the character when
determining XP penalties for multi-classing. Additionally, ability scores are adjusted
based on a character's race.
Human
Humans are the most adaptable, flexible, and ambitious people
among the common races. They are diverse in their tastes, morals,
customs, and habits. Humans are typically between 5 feet to a little
over 6 feet in height and weigh between 125 and 250 pounds.
Human adventurers are the most audacious daring, and ambitious
members of an audacious, daring, and ambitious race. A human can
earn glory in the eyes of his or her fellows by amassing power,
wealth, and fame. Humans, more than other peole, champion causes
rather than territories or groups.

Racial Traits

   Ability Adjustment: None
   Size: Medium-size (no special bonuses or penalties due to size)
   Base Speed: 30 feet
   Racial Abilities/Bonuses:
     1 extra Feat at 1st level
     4 extra skills points at 1st level and 1 extra skill point at each
      additional leveltional level
   Languages: Common. Bonus Languages: Any (other than secret
languages      such as Druidic)
   Favored Class: Any (character's highest level class)

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Elf
Elves tend to be short and slim, standing about 4½ to 5½ feet tall
and typically weighing between 85 and 135 pounds. They are
graceful but frail and have no facial or body hair. They possess
unearthly grace and fine features and many members of the other
races find them hauntingly beautiful. Elves have extremely long
lifespans and can live to be over 700 years old. Elves do not sleep,
as members of the other common races do. Instead, elves meditate
in a deep trance for 4 hours a day. An elf resting in this fashion gains
the same benefit that a human does from 8 hours of sleep. Elves
take up adventuring out of wanderlust. Elved adventurers typically
find careers that allow them to wander freely and set their
ownpace. They also enjoy demonstrating their prowess with the
sword and bow or gaining greater magical powers, and
adventuring allows them to do so.

Racial Traits

   Ability Adjustment: +2 Dexterity, -2 Constitution
   Size: Medium-size (no special bonuses or penalties due to size)
   Base Speed: 30 feet
   Racial Abilities/Bonuses:
     Immunity to magic sleep spells and effects
     +2 saving throw bonus against Enchantment spells and effects
     Low-light Vision: Elves can see twice as far as humans in
low-light conditions (starlight, moonlight, etc.)
     Proficient with shortbow, longbow, composite longbow,
composite shortbow and either the longsword or rapier
     +2 bonus on Listen, Search, and Spot checks
     Automatic Search check to notice secret or concealed doors
   Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan
   Favored Class: Wizard

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Half-Elf
Half-Elves are usually much like their Elven parent in appearance.
They are handsome folk, with the good features of both races. They
mingle freely with either race, but are typically viewed as an outsider
by both races. Half-elven height ranges from under 5 feet to almost
6 feet tall, and weight usually ranges from 90 to 180 pounds. Taking
the extended lifespan from their elven parent, Half-Elves can live to
be over 180 years old.

Racial Traits

   Ability Adjustment: None
   Size: Medium-size (no special bonuses or penalties due to size)
   Base Speed: 30 feet
   Racial Abilities/Bonuses:
     Immunity to magic sleep spells and effects
     +2 saving throw bonus against Enchantment spells and effects
     Low-light Vision: Half-elves can see twice as far as humans in
low-light conditions (starlight, moonlight, etc.)
     +1 bonus on Listen, Search, and Spot checks
   Languages: Common and Elven. Bonus Languages: Any (other
than secret languages such as Druidic)
   Favored Class: Any (character's highest level class)

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Dwarf
Dwarves are known for their skill in warfare, their ability to
withstand physical and magical punishment, their knowledge of the
earth's secrets, their hard work, and their capacity for drinking ale.
Dwarves stand only 4 to 4½ feet tall, but they are so broad and
compact that they are, on average, almost as heavy as humans.
Dwarven men value their beards highly and groom them very
carefully. Dwarves have a long lifespan and can live to be over 400
years old.

Racial Traits

   Ability Adjustment: +2 Constitution, -2 Charisma
   Size: Medium-size (no special bonuses or penalties due to size)
   Base Speed: 20 feet
   Racial Abilities/Bonuses:
     Darkvision: Dwarves can see in the dark up to 60 feet, although
in black and white only
     +2 bonus and automatic Search check to notice unusual
stonework (sliding walls, stonework traps, etc.)
     +2 saving throw bonus against poison
     +2 saving throw bonus against spells and spell-like effects
     +1 bonus to attack rolls against orcs, goblins, hobgoblins, and
bugbears
     +4 Dodge bonus against giants
     +2 bonus on Appraise checks related to rare or exotic items
     +2 bonus on Craft checks related to stone or metal
   Languages: Common and Dwarven. Bonus Languages: Giant,
Gnome, Goblin, Orc, Terran, and Undercommon
   Favored Class: Fighter

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Halfling
Halflings are clever, capable, opportunistic, resourceful survivors.
They prefer trouble to boredom and are notoriously curious. Relying
on their ability to survive or escape danger, they demonstrate a
daring that many larger people can't match. Halflings stand about 3
feet tall and weight between 30 and 35 pounds. Halfling men often
have long sideburns, but beards and mustaches are rare among
them. Halflings try to get along with everyone else and are adept at
fitting into any community of humans, dwarves, elves, or gnomes,
making themselves valuable and welcome. Their typical life
expectancy is approximately 250 years.

Racial Traits

   Ability Adjustment: +2 Dexterity, -2 Strength
   Size: Small
     +1 bonus to AC
     +1 bonus to attack rolls
     +4 bonus on Hide checks
   Base Speed: 20 feet
   Racial Abilities/Bonuses:
     +2 Bonus on Climb, Jump, and Move Silently checks
     +1 bonus on all saving throws
     +2 bonus on saving throws against fear
     +1 bonus to attack rolls with thrown weapons
     +2 bonus on Listen checks
   Languages: Common and Halfling. Bonus Languages: Dwarven,
Elven, Gnone, Goblin, and Orc
   Favored Class: Rogue

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Gnome
Despite their welcome everywhere as technicians, alchemists, and
inventors, Gnomes prefer to remain anong their own kind. However,
Gnomes are also curious and impulsive and may take up adventuring
as a way to see the world or for the love of exploring. Gnomes
generally stand about 3 to 3½ feet tall and weigh 40 to 45 pounds.
Gnome males prefer short, carefully trimmed beards. Gnomes live
about 350 years, though some can live almost 500 years. Gnomes
get along well with Dwarves who share their love of precious
objects, their curiousity about mechanical devices, and their hatred
of goblins and giants. They also enjoy the company of halflings,
especially those who are easygoing and can put up with pranks and
jests.

Racial Traits

   Ability Adjustment: +2 Constitution, -2 Strength
   Size: Small
     +1 bonus to AC
     +1 bonus to attack rolls
     +4 bonus on Hide checks
   Base Speed: 20 feet
   Racial Abilities/Bonuses:
     Low-light Vision: Elves can see twice as far as humans in
low-light conditions (starlight, moonlight, etc.)
     +2 bonus on saving throws against illusions
     +1 bonus to attack rolls against kobolds, goblins, hobgoblins,
and bugbears
     +4 Dodge bonus against giants
     +2 bonus on Listen checks
     +2 bonus on Alchemy checks
     Speak with Animals with a burrowing mammal once per day
     If Intelligence is 10 or higher, Gnomes can cast the following
cantrips once per day as a 1st level Wizard
      - Dancing Lights
      - Ghost Sound
      - Prestidigitation
   Languages: Common and Gnome. Bonus Languages: Draconic,
Dwarven, Elven, Giant, Goblin, and Orc
   Favored Class: Illusionist (Specialist Wizard)

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Half-Orc
Half-Orcs are the offspring of an Orc and a Human, sharing
characteristics from both. They are short-tempered and sullen,
would rather act than ponder, and would rather fight than argue.
Those who are successful however are those with enough
self-control to live in a civilized land. Half-orcs are as tall as humans,
but a little heavier thanks to their muscle. Their grayish skin, sloping
forehead, jutting jaw, prominent teeth and coarse body hair make
Half-orcs' lineage plain for all to see.

Racial Traits

   Ability Adjustment: +2 Strength, -2 Intelligence, -2 Charisma
   Size: Medium-size (no special bonuses or penalties due to size)
   Base Speed: 30 feet
   Racial Abilities/Bonuses:
     Darkvision: Half-orcs can see in the dark up to 60 feet, although
in black and white only
   Languages: Common and Orc. Bonus Languages: Draconic,
Giant, Gnoll, Goblin, and Infernal
   Favored Class: Barbarian

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Racial Ability Adjustments and Favored Classes
Race Ability Adjustments Favored Class
Human None Any (Highest Class)
Elf +2 Dexterity, -2 Constitution Wizard
Half-Elf None Any (Highest Class)
Dwarf +2 Constitution, -2 Charisma Fighter
Halfling +2 Dexterity, -2 Strength Rogue
Gnome +2 Constitution, -2 Strength Illusionist (Wizard specialized in Illusion spells)
Half-Orc +2 Strength, -2 Intelligence, -2 Charisma Barbarian

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